Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive inf…
OpenGL is the premier environment for developing 2D and 3D graphics and game applications. The interface has been the choice of game programmers, mainly because of its cross-platform operability, but also because it is constantly evolving to keep pace with hardware advances in the form of extensions. Until now, the game industry was lacking one single, concise reference to help make sense of th…
Buku ini berisikan konsep tentang komputer grafis yang menggunakan OpenGL sebagai aplikasinya, dalam buku ini juga disertakan panduan dalam menggunakan aplikasi tersebut untuk membuat sebuah grafis dalam membangun sebuah perencanaan.
Buku ini berisikan pengenalan grafika komputer, kerangka kerja konseptual grafik, sejarah ringkas grafika komputer, dan dibahas juga terkait algoritma dasar pembangkit primitif grafika. terkait hal teknis dipaparkan juga cara memanipulasi objek baik yang bersifat 2D dan 3D.
OpenGL: A Primer is a concise presentation of fundamental OpenGL. The book makes it easy for students to find functions and their descriptions. Supplemental examples are included in every chapter. - See more at: http://www.pearsonhighered.com/educator/academic/product?ISBN=0321237625#sthash.ENAk2VIH.dpuf