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TEKNOLOGI REKAYASA PERANGKAT L

Open GL Programming guide : the official guide to learning OpenGL

Dave Shreiner - Personal Name; Mason Woo - Personal Name; Jackie Neider - Personal Name; Tom Davis - Personal Name;

Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.

OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”).

For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques.

OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.


Availability
#
Library PEI 006.6 SHR o
K.0221
Available
Detail Information
Series Title
-
Call Number
006.6 SHR o
Publisher
Boston : Pearson Education., 2004
Collation
xxvii735p.23cm.
Language
English
ISBN/ISSN
0321173481
Classification
006.6
Content Type
-
Media Type
-
Carrier Type
-
Edition
1ed
Subject(s)
Computer Graphics
Specific Detail Info
Softcover : Merah
Statement of Responsibility
Silicon Graphics
Other version/related

No other version available

File Attachment
No Data
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